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    1,900 java2d collision trabajados encontrados, precios en USD
    Simple Game Engine Finalizado left

    I am looking for a developer to create a simple game engine for a 2D game on PC using Java. The ideal candidate should have experience in game development and Java programming. The game engine should include the following features: - Basic physics engine - Sound effects and music - Sprite animations - Collision detection - User input handling Overall, I want a game engine that is easy to use and could create at least 2 simple games. The developer should be able to provide regular updates and be open to feedback.

    $227 (Avg Bid)
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    10 ofertas

    I am looking for a freelancer who can create an online advertisement for my auto collision shop. The main goal of the advertisement is to boost sales. I want to target Google Ads as the platform for the advertisement and focus on local customers. The ideal freelancer should have experience in creating successful Google Ad campaigns that result in increased sales. They should also have knowledge of the auto collision industry and be able to create compelling ad copy that resonates with my target audience.

    $1737 (Avg Bid)
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    27 ofertas

    Collision Avoidance for the multi-robot system in confined space using DDPG. 1) 3 mobile robots 2) Supplanting the general replay cradle with underscoring late insight (ERE). 3) Using Powerful Voronoi Cells to stay away from copy investigation. The task should be finished utilizing Python and ROS melodic.

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    Unity Game Development Help Needed for PC/Mac Project I am in need of an experienced Unity developer who can help me fix some gameplay mechanics in my PC/Mac game. Specifically, I need assistance with the Physics/Collision aspect of the game. Ideal Skills and Experience: - Strong knowledge of Unity game development and physics/collision mechanics - Experience with developing games for PC/Mac platforms - Ability to troubleshoot and fix gameplay issues efficiently - Good communication skills to work collaboratively with me to achieve project goals If you have the skills and experience needed for this project, please reach out to me and provide some examples of your previous Unity game development work. Thank you!

    $506 (Avg Bid)
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    GOAL: Build a list of email addresses for automotive garages across the US for the purpose of sending out surveys quarterly. WHAT I NEED: I am looking to have a scraper built to email addresses. This will be a very simple, only scraping home pages but it needs t...fit the format of: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @ I want to be able to control up to 10 key words and collect data if those words are triggered. I need to be able to control and change the key words. END PRODUCT EXAMPLE: I want to be able to scrape everything with a .com address and use the key words: Independent, Garage, Muffler, Collision, Car, Repair and provide me a list in a CSV or Excel document format. I only want results that trigger 3 or more of the results.

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    I am in need of help creating marketing ads for my auto body and auto collision business. My ideal ad format is a static image but also open to gif if tastefully done, so I'm looking for someone who has experience in content creation for this type of project. The target audience for these ads will be localized to a certain area, so a strong understanding of local markets is preferred. I'd like these ads to be published via an online platform, such as social media and/or other internet outlets. If you have an eye for creative design and a passion for successful campaigns, I would like to hear from you. We do auto collision repairs. We are a manufacturer-certified repair center for Honda, Acura, Nissan, Infiniti, GM, Ford, Chysler, Dodge, Jeep, Ram, Fiat, Alfa Romeo,...

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    30 participaciones

    Need to create a algorithm based velocity obstacles approach and compare with leader follower approach. Any programming software can be used .

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    $100 Oferta promedio
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    Hi am looking for someone who can help me with building a collision prevention drone in GPS denied environment. Where i am already able to fly my drone in GPS denied environment with the help of VIO however i tried PX4 avoidance with d435(real-sense camera), But i don't want to use real-sense camera instead of that i have my own custom camera which can generate depth with deep learning model.

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    Project for Bilal K. Finalizado left

    Hi am looking for someone who can help me with building a collision prevention drone in GPS denied environment. Where i am already able to fly my drone in GPS denied environment with the help of VIO however i tried PX4 avoidance with d435(realsense camera), But i dont want to use realsense camera instead of that i have my own custom camera which can generate depth with deep learning model.

    $244 (Avg Bid)
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    1 ofertas

    I'm looking for a drone expert that can design a state-of-the-art collision prevention in GPS denied environment. As i am already able to make my drone fly in gps denied environment with help of VIO and am also getting Depth from my custom Depth estimation model.

    $84 (Avg Bid)
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    1 ofertas
    Bounding box Finalizado left

    I'm looking for someone to help me create an oriented bounding box for each and every image and text in an image. The bounding box should be in the form of a rectangle, and will be used for collision detection, 3D rotation and shape representation. The coding should be precise and exact, as even the slightest errors could lead to strange results. I'm looking for a reliable freelancer to help bring my project to life.

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    platformer Finalizado left

    ...// Move right if ( < ) { player.velX++; } } if (keys[37]) { // Move left if ( > ) { player.velX--; } } // Apply friction and gravity to player movement *= friction; += gravity; // Update player position player.x += ; player.y += ; // Handle player collision with walls if (player.x >= - ) { player.x = - ; } else if (player.x <= 0) { player.x = 0; } if (player.y >= - ) { player.y = - ; = false; } // Clear canvas and draw player (0, 0, , ); = "#FF0000";

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    In SDNs...topologies such as a tree, fat tree, linear, and others, connecting them with the Ryu controller to monitor flows. The switch I used is OVSK and the links are TC link with bw=0.01MBps, delay=1s, loss=50-90%, queue size=5-100packets, and use_htp=True. Also, change the used queue and Qos by "ovs-vsctl -- set Port s1-eth1 qos=@newqos .....". But when returning to the monitored flow I found that collision and Tx/Rx drop/error were always zero and did not change. The traffic generates using continuous ping, Iperf3, and python server and clients script. I need a dataset like the attached image that contains non-zero values for collisions and Tx/Rx drop/error monitored by the Ryu controller. I pay for the dataset and method. I will provide the Ryu script that monitors t...

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    In SDNs...topologies such as a tree, fat tree, linear, and others, connecting them with the Ryu controller to monitor flows. The switch I used is OVSK and the links are TC link with bw=0.01MBps, delay=1s, loss=50-90%, queue size=5-100packets, and use_htp=True. Also, change the used queue and Qos by "ovs-vsctl -- set Port s1-eth1 qos=@newqos .....". But when returning to the monitored flow I found that collision and Tx/Rx drop/error were always zero and did not change. The traffic generates using continuous ping, Iperf3, and python server and clients script. I need a dataset like the attached image that contains non-zero values for collisions and Tx/Rx drop/error monitored by the Ryu controller. I pay for the dataset and method. I will provide the Ryu script that monitors t...

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    Project Tittle: Simulation of a Robotic Welder on Coppelia Sim Simulation ...the welding joint through vision sensors. 2. Manipulator moving its end effector (welding torch) to reach out to the location of welding joint. 3. Manipulator making a stop when the delta between torch and part is 5mm. 4. The manipulator initiates the welding pass and completes it. 5. The manipulator retracts back to home position safely. 6. All the movements are performed while avoiding any collision. Code: 1. All related code must be written in Python. 2. Code must be commented on properly. 3. Code for the vision sensor 4. Code for motion planning. 5. Show all APIs used. 6. Motion planning algorithms can be picked up from the library and git repositories. Report: 1. A detailed report for all tasks. 2. Im...

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    Build me a logo Finalizado left

    We are a mobile company that calibrates the ADAS (Advance Driver Assist System) in the vehicles to OE specifications after repair work has been completed .We calibrate the lane keep assist, lane departure, blind spot monitering, pre-collision, automatic braking, amougst other provide a quality onsite calibration, repair & testing service .We pride ourselves on our reliability & dedication to providing a service that is second to none. We are waiting to have our company like this : Automotive Calibration Services and we want the ACS to be bold & stand out . And we would like to have a picture behind our company name .

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    We are in need of a much simpler Box2D alternative for a precision platformer game. We need someone to implement a 2D physics collision detection and resolution system that runs on swept axis aligned bounding boxes. We do not require forces, friction, restitution, rotation, or any other advanced features. The scope of the project will be to implement the above algorithms and hook it into our existing Unity codebase. Your final output should be a function which takes candidate velocities and returns updated velocities after collision resolution, assuming some objects may be moving very fast. provide callbacks for OnHit and OnTriggerEnter, as well as return data about which side of the bounding box was hit. More specifics are available upon request.

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    About Paternostro Collision Works: Paternostro collision works is a car body and paint shop Project Description: /Users/joemistich/Library/Messages/Attachments/88/08/776625EB-7A68-4228-911B-EE75E6614AFB/

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    Acuerdo de Confidencialidad
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    60 ofertas

    Method uses differential equations to plot trajectory of vehicle and dynamic obstacle. Task is to then plot a path for the vehicle to move around the obstacle. Using matlab.

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    We will send you our existing car controller. It needs to be edited in terms of turning, camera shake, collision and in air movement. We have an exact reference of the result we want. Will share both on chat - what we have and what we need.

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    ...purposes). Product height - 0.1 meter. • Given the location of the product, it is required to plan a path (path planning) for the robot without collisions so that the end tool reaches the product and sticks the sticker perpendicular to the surface. • A collision is defined as the approach of the end tool to the obstacle (red) or the floor at a distance of less than 5 mm. Also, the gripper must remain only above the gray area (or blue when collecting a sticker). Collisions of the other parts of the robot can be ignored. It is possible Also ignore the collision with the sticker device (blue). • Each joint is limited to a range of angles [-180°,180°] **The figure is in the PDF file** You must write Python code that will produce the following output...

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    C++ / Assembly expert Finalizado left

    The collision detection is in the CLevelRenderer::MoveCamera() method, in InfiniteWolfenstein.cpp. It mostly works, but it's just not as smooth/seamless as wall sliding was in Wolfenstein 3D. I'd really like the wall sliding to be just like it was in Wolfenstein 3D. As it is now, it's kind of jumpy when sliding past some corners, and the player gets stuck when sliding against some walls. Please check this code:

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    Hi Jorna Akter D., So you just designed the logo for Texas Tint Solutions. We have another business that I'd like you to design logo for that is compatible with the texas tint logo. both business are in same building-use same office. so id like them to both have similar looks. The name of this business is Carlot Solutions. We do collision automotive repair. We'd like to keep the red, white and blue color scheme. please submit some ideas. thanks again!

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    ...Introduction:The hood or bonnet is the hinged cover over the engine of motor vehicles. Hoods can open to allow access to the engine compartment (or trunk on rear-engine and some mid-engine vehicles) for maintenance and repair. In design perspective hood should meet some specific conditions like pedestrian safety, hood head zone for the lock striker, force distribution when subjected to frontal collision (occupant safety), manufacturability etc. A typical hood assembly consist of hood outer panel, inner panel, latch and striker, hinge, hood stay. Hood stay is an apparatus for supporting the engine hood of a moto vehicle in its open position. The purpose of opening the engine hood is for inspecting engine room, replenishing cooling water and engine oil, changing parts and making re...

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    NDN based IOT Finalizado left

    Our research is design an energy-aware greedy forwarding strategy by using Q learning algorithm that limits the number of sensors involved in the delivery process. At each hop, only one node is designated to forward the Interest packet in order to reduce traffic overhead, avoid collision, and optimize energy consumption. Algorithms used in this research Q learning + Geographic Interest Forwarding (Gif) We need to implement this research and compare with two another NDN forward strategies based IoT by using ndnSIM-NS3 simulator.

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    ...but as a framework for future optimization too when starting to work on more advanced features it will be easier to have a framework for OpenCL optimization. After giving it some thought I think that Multi-Threading would be useless in this case the problem of simulating thousands of particles is a task best fit for GPU not CPU.) - Add collision with planes and shapes but *not* 3D meshes. Make use of Space Partitioning Data Structures to speed collision checks and Gravity Force accumulation. - Add all the remaining features / parameters currently in the existing particle system. Additional forces, 3D mesh import and emission, path constraint forces, turbulence (3D Perlin Noise), vortices, vector fields, vortex street, etc. - Multiple particle layer selections with perc...

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    I have all the source code, it's in JavaScript. I am looking for someone who can modify source code of the game by avoiding collision or avoiding creation of obstacles.

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    Cleveland Used Cars & Guaranteed Auto Finance, LLC offers auto repairs, body and collision repairs, and other automotive services. We have an established Google Adwords account running ads but seek to maximize our ROI and reduce CPC & CPA

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    About CRASH FARM: AUTO COLLISION REPAIR BUT I ALSO AM A FARMER Project Description: OLD SCHOOL 70s 80s Doesn't really need to be anything related to farming. would be more geared to the automotive side. i do like older vintage automotive signage from the usa industry

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    Trophy icon Buat logo untuk Youtube Channel saya Finalizado left

    Help me make a logo for my Youtube Channel. The name of the channel is IlmuKomp. Required logo criteria: 1. The logo uses only 2 letters, namely I and K like the previous logo (you can see it on the YouTube channel) 2. The most important free color is the ideal color and there is no color collision 3. The theme of the logo is technology according to the contents of the content

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    Robotic control Finalizado left

    Robotic control complete logic board to the motor controller area mapping and software support cover 200 meters or .2 Km Accidental and collision alerts and stopping with sonar and infra-red sensor board design, Arduino or its own chips a finish product and support after service using 3 phase 0-36 volt DC / AC motor 0~400HTZ Need estimate cost before start need specialist to make it Apply from Karachi Pakistan Only Paid In Pakistani Rupees only No US Dollars or any other currencies

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    We have a web application developed in Symfony, in the application people can interact. There are several actions that can lead to deadlocks, in theory deadlocks should be prevented in the Symfony application but they are not in the background scripts we are using. I am looking fo...the application people can interact. There are several actions that can lead to deadlocks, in theory deadlocks should be prevented in the Symfony application but they are not in the background scripts we are using. I am looking for a professional to support out dev staff in implementing deadlockbug-fix in Mysql. We already have identify different moments when deadlocks can happen because the collision between runtime transaction done by the user on the website and a background script running on the bac...

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    Collision Aid Finalizado left

    This would be a task management app for the auto repair industry that works on both phone and computer. The idea: every every technician is assigned to a department. As that technician takes the next job, they use their phone to scan a QR code. When they do, the job (tile) automatically moves to that department on screen. The next technician would do the same. I would also like a report view to track the time a tech has spend on a job ( tracked through phone scans) App would have to pull information from an EMS file on the computer. This is where vehicle information is stored. It would pull things such as make, model, year, to creat the “tile” on screen that would move from department to department

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    ...existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement

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    Drone project in this we want to add new feature collision avoidance

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    hi friend, we are looking for actresses or assistants to help run we media accounts. We mainly run topics about the collision and differences between Eastern and Western relationship views. So, our main need is for female characters to work with us face to face to complete each episode of the topic, with or without acting skills. The work hours are flexible and the work schedule is interesting. In addition to the normal pay for the work, there will be a meal allowance and commuting expenses.

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    ...the human figure throughout the maze will be controlled using the keyboard buttons while the mouse will be used to zoom in or out to view the maze from different perspectives) ● Obstacles which require the implementation of obstacle avoidance or collision detection algorithms (obstacles such as: collecting the coins in the maze, avoiding the hazards in the way, not being able to pass through the maze walls). ● Everything should be textured with exception for small objects ● Generation of animations with every user interaction ( every collision the player has with an object in the game will result in an action). ● The game must have two different scenes (two different levels). This means two different environments ● Since it is a game, a main target is needed along wit...

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    ...like Overcooked and Plate-Up. I need you to design the enemy zombie(s), which will be a beautiful low-poly 3D flying zombie, such as a zombie bat for example. I have attached a PDF of the full requirements. Please have a look as it contains examples and full project requirements. You need to submit the Godot 4 level scene with an AnimationPlayer for the animations and CollisionShape3D for the collision detection. Please keep it simple, yet beautiful and immersive. The freelancer with the most stunning low-poly visuals and details will be awarded the project. See my other contests if you're interested in Godot work: https://www.freelancer.com.au/contest/Design-a-low-poly-D-map-in-a-game-2189291/entries https://www.freelancer.com.au/contest/Design-a-low-poly-D-character-i...

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    ...a simple 3D game like Overcooked and Plate-Up. I need you to design the character, which will be a beautiful low-poly 3D player such as a pirate or knight. I have attached a PDF of the full requirements. Please have a look as it contains examples and full project requirements. You need to submit the Godot 4 level scene with an AnimationPlayer for the animations and CollisionShape3D for the collision detection. Please keep it simple, yet beautiful and immersive. The freelancer with the most stunning low-poly visuals and details will be awarded the project. See my other contests if you're interested in Godot work: https://www.freelancer.com.au/contest/Design-a-low-poly-D-map-in-a-game-2189291/entries Also, if you plan on submitting an entry, please leave a comment so I d...

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    ...viewing) Primary animation: Firenado (a tornado fire) rips through a small city area, affecting approximately 15 structures. City model provided and available for review. Assume the need for debris, dust, small explosions, and fire. Reviews & delivery completed via Furioos, with separate dropbox delivery of full project. Operable game camera centered near firenado in scene for user Pathing and collision into on attached overhead of model. You should be able to review the model: We're also asking all candidates to move this model into Unity and take a screenshot of the higher res portion (center) to see the translation. References in-game are difficult b/c Firenados are not common, but there is a ton of off- the shelf software

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    ...existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement

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    ...existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement

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    Hi, I am looking for someone with the skills and experience to take a brief of a game level and turn it into something useful in our game engine. For the right person if there could be a long-standing relationship and a lot of future work beyond this project. ...as low poly as possible to help with performance so experience with baking, occlusion culling etc will be important We are looking for lighting to be baked in to help performance We will looking for a realism-stylised typr feel to the textures which I can happily provide references images for Someone who can work with some specific engine requirements and embed them into their process e.g. Collision Planes for parmiters and boundaries etc Let me know if there are any questions you have for this job and I would be happy ...

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    ...existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement

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    Hi, I am looking for someone with the skills and experience to take a brief of a game level and turn it into something useful in our game engine. For the right person if there could be a long-standing relationship and a lot of future work beyond this project. ...as low poly as possible to help with performance so experience with baking, occlusion culling etc will be important We are looking for lighting to be baked in to help performance We will looking for a realism-stylised typr feel to the textures which I can happily provide references images for Someone who can work with some specific engine requirements and embed them into their process e.g. Collision Planes for parmiters and boundaries etc Let me know if there are any questions you have for this job and I would be happy ...

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    I want to create a 3D game using Godot game Engine... (with sound effects, 3d graphics, collision detection with sprite objects). NOTE: You have to design the game only in GODOT game Engine. The initial Budget is 100$. It can be negotiable. You will have 24 hours to do the work... If you already have an existing game design through Godot, then you can submit that as well (but please let me check that as well)... You will have to have submit... 1. Document explaining the Game Design... 2. Game Source Code... 3. Check the file I have attached below...

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    Hi, I am looking for someone with the skills and experience to take a brief of a game level and turn it into something useful in our game engine. For the right person if there could be a long-standing relationship and a lot of future work beyond this project. ...as low poly as possible to help with performance so experience with baking, occlusion culling etc will be important We are looking for lighting to be baked in to help performance We will looking for a realism-stylised typr feel to the textures which I can happily provide references images for Someone who can work with some specific engine requirements and embed them into their process e.g. Collision Planes for parmiters and boundaries etc Let me know if there are any questions you have for this job and I would be happy ...

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    ...existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement

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    ...existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement

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