Playfabtrabajos
Busco un desarrollador experimentado en Unity 2D, Photon y PlayFab para crear un juego de Truco argentino multijugador para Android. Requisitos: Interfaz 2D: - Esquema de navegación práctico con menús claros y accesibles. Conexión multijugador: - Usando Photon. Registro de usuarios: - Correo electrónico y contraseña, seguridad con PlayFab. Sistema de torneo: - Llaves automáticas, eliminación directa y descuento de monedas al unirse a un torneo y premios de 80% al campeón. Alta seguridad: - Encriptación de datos, monitoreo en tiempo real, revisión manual de partidas sospechosas. Panel de creación de mesas: - Torneos de 8 equipos o 4 equipos, 1vs1. Privadas/públicas con contrase&n...
Estoy buscando un desarrollador experimentado en Unity 2D, Photon y PlayFab para crear un juego de Truco argentino multijugador para Android. Requisitos: - Interfaz 2D: Esquema de navegación ya preparado. - Conexión multijugador: Usando Photon. - Registro de usuarios: Correo electrónico y contraseña, seguridad con PlayFab. - Sistema de torneo: Llaves automáticas. Eliminación directa y descuento de monedas al unirse a un torneo - Alta seguridad: Encriptación de datos, monitoreo en tiempo real, revisión manual de partidas sospechosas. - Panel de creación de mesas (torneos de 8 equipos o 4 equipos, 1vs1): Privadas/públicas con contraseña. - Todo en español o disposición a trabajar en espa...
Resumen del Puesto: Que habilidades buscamos? -Unity 3D Experience -Photon Studio -Playfab Experience -Multiplayer Game Development -UI Development Como desarrollador o desarrolladora de Unity, serás responsable de la creación, diseño, implementación y mantenimiento de implementaciones en juegos utilizando el motor de desarrollo Unity. Trabajarás en colaboración con otros miembros del equipo de desarrollo para llevar a cabo proyectos de software y juegos en línea con los objetivos y plazos establecidos. Tu papel será fundamental en la creación de experiencias interactivas de alta calidad y en la optimización del rendimiento del juego para diferentes plataformas. Responsabilidades: -Diseñar, desarrolla...
Resumen del Puesto: Que habilidades buscamos? -Unity 3D Experience -Photon Studio -Playfab Experience -Multiplayer Game Development -UI Development Como desarrollador o desarrolladora de Unity, serás responsable de la creación, diseño, implementación y mantenimiento de aplicaciones y juegos utilizando el motor de desarrollo Unity. Trabajarás en estrecha colaboración con otros miembros del equipo de desarrollo para llevar a cabo proyectos de software y juegos en línea con los objetivos y plazos establecidos. Tu papel será fundamental en la creación de experiencias interactivas de alta calidad y en la optimización del rendimiento del juego para diferentes plataformas. Responsabilidades: Diseñar, desarro...
Resumen del Puesto: Que habilidades buscamos? -Unity 3D Experience -Photon Studio -Playfab Experience -Multiplayer Game Development -UI Development Como desarrollador o desarrolladora de Unity, serás responsable de la creación, diseño, implementación y mantenimiento de aplicaciones y juegos utilizando el motor de desarrollo Unity. Trabajarás en estrecha colaboración con otros miembros del equipo de desarrollo para llevar a cabo proyectos de software y juegos en línea con los objetivos y plazos establecidos. Tu papel será fundamental en la creación de experiencias interactivas de alta calidad y en la optimización del rendimiento del juego para diferentes plataformas. Responsabilidades: Diseñar, desarro...
Resumen del Puesto: Que habilidades buscamos? -Unity 3D Experience -Photon Studio -Playfab Experience -Multiplayer Game Development -UI Development Como desarrollador o desarrolladora de Unity, serás responsable de la creación, diseño, implementación y mantenimiento de aplicaciones y juegos utilizando el motor de desarrollo Unity. Trabajarás en estrecha colaboración con otros miembros del equipo de desarrollo para llevar a cabo proyectos de software y juegos en línea con los objetivos y plazos establecidos. Tu papel será fundamental en la creación de experiencias interactivas de alta calidad y en la optimización del rendimiento del juego para diferentes plataformas. Responsabilidades: Diseñar, desarro...
Desarrollar la base de un videojuego de 1 nivel (para posteriormente escalar y personalizar); multijugador con photon 2 y playfab en el que, el jugador se pueda unir con 5 personas para jugar en línea Características o especificaciones Guardar información del jugador como nombre, país, rol, puntos obtenidos, amigos con los que jugaste y puedas invitar a volver a jugar Conexión para jugar de 2 a 5 jugadores máximo, unirse o crear partidas El juego es de tipo shooter 3ra persona
Necesito añadir el login de huawei a mi juego en unity, y la iap, mi juego usa playfab, por lo que debe estar hecho bien, y todo conectado. Si no haz leído todo, no coloques oferta, porque no contestaré. Presupuesto: 100$
Mi juego ya esta creado y funcional, pero necesito añadir 1 cambio, una funcion a los rangos, y un sistema de moneda mas
Necesito que añadan a mi proyecto 2 arreglos, que yo no se programar(un sistema de diamantes, y un sistema de contador) cuento con un efectivo limitado, y me gustaria que se trabaje por anydesk
Necesito que añadan unos areglos a mi juego. Precio fijo 50€, conocimientos de unity y playfab, via remote solo
...wins and bragging rights. • Cloud-saved data to keep every spin, purchase and achievement in sync. Monetisation • Native in-app purchases for coin packs and special offers, wired to the Apple and Google billing APIs with secure receipt validation. • Simple offer management panel so I can schedule discounts without pushing a new build. Admin & analytics • A lightweight backend (Firebase, PlayFab, or similar) to handle authentication, coin economy, leaderboards and basic analytics. If you favour another proven stack, outline why and I’ll consider it. Deliverables 1. Production-ready iOS and Android builds uploaded to TestFlight / Internal Testing. 2. Source code with clear documentation. 3. Deployment guide covering backend setup, stor...
...cross-platform play. Voice chat, simple lobbies, and quick matchmaking are must-haves; cosmetics, progression, and monetisation hooks can be stubbed in for now as placeholders. Deliverables • A playable alpha with the three modes running in private lobbies • Optimised builds for iOS (TestFlight) and Android (APK/Play Console internal track) • Server or peer-hosted back-end setup script (Photon, PlayFab, or similar) • Clean, well-commented source code and a short technical hand-off document • Two small, stylised maps that show the gameplay loop end-to-end For acceptance, I’ll test matches on both platforms over standard 4G and Wi-Fi; rounds should start in under 15 seconds and keep average ping below 80 ms. If you have shipped a mobile ...
...on both stores, you receive a single milestone payment for that phase. – After launch, I will keep you on a monthly salary for ongoing updates, balance passes, and feature drops. – Up-front or mid-cycle fees aren’t part of this agreement, so only reply if that works for you. Tech stack is open, provided it supports cross-platform builds and smooth online play; Unity or Unreal with Photon/PlayFab, Firebase, or similar solutions are all acceptable. Code must be clean, version-controlled, and documented so future developers can jump in without guesswork. If you’ve already shipped comparable multiplayer titles and are comfortable staying on as the long-term tech lead, send over your portfolio links and a brief outline of how you would tackle server archi...
I’ve completed the core gameplay and now need a global leaderboard that plugs cleanly into my existing Unity project. The board must fetch and display each player’s name, score, and rank in real time, and add a small country flag beside the name for quick geographic context. I’m flexible on the back-end: PlayFab, Firebase, a lightweight custom REST API—whichever you feel will scale reliably without ballooning costs is fine, as long as it supports secure score submission and simple GDPR-compliant data storage. The front-end panel should match my current UI style (Unity UI Toolkit) and work on both iOS and Android builds. Deliverables: • Fully commented C# scripts for sending, retrieving, and ordering scores • UI prefab that lists name, score, ran...
...loop, economy, and event cadence. 2. Prototype showcasing one full cycle of play, basic UI, and at least one timed event plus a random treasure hunt. 3. Alpha with core progression, upgrade trees, rarity system and soft-launch monetisation. 4. Live beta, balancing, polish, analytics, and content roadmap. Roblox Studio, Lua scripting, DataStores, in-experience purchases and analytics tools (PlayFab, Rojo, etc.) will all come into play, so solid experience there is essential. Let’s chat about your past titles, preferred workflow, and how we can turn an ambitious idea into a reliably addictive reality....
...• Monetisation: season pass, character skins, emotes, and limited-time offers that can be managed from a simple back-office panel. • Live-ops basics: daily rewards, push notification hooks, and the ability to roll out balance patches without full client updates. Deliverables 1. Playable alpha build covering one full match loop. 2. Server-side architecture diagram and basic backend (Firebase, PlayFab, or a comparable solution) for authentication, matchmaking, and player data. 3. In-app purchase integration tested on both Google Play and Apple App Store sandboxes. 4. Leaderboard and basic analytics dashboard. 5. Source code with clean documentation so my team can continue updates. If you have shipped a mobile shooter or handled real-time multiplayer netcode before, I&rs...
I need a Unity developer to build a single-player, turn-based political strategy game. Multiplayer is NOT needed (no servers, no Photon/PlayFab). Everything should run locally. Platform: Windows PC (Android later is optional). Core loop: 1 turn = 1 in-game “day”. Player makes decisions → clicks “End Turn” → simulation resolves → shows results/news. Screens/UI: - World map with regions/territories (Risk-style regions, not hex tiles). - Country menu: Economy / Diplomacy / War / News. MVP mechanics: 1) Map & regions: each region has an owner and simple stats (income/resources/population – simplified). 2) Economy: national budget, income/expenses, a few basic actions (taxes/invest/army spending – keep it simple for MVP). 3) Army ...
...- ------ - ------ - ------ - ------ - ------ - The game is already about **70% finished**. video attached This is **NOT** a game made from scratch. ------ - ------ - ------ - ------ - ------ - ------ - ------ - ------ - ### WHAT IS ALREADY WORKING * Unity multiplayer game * Gameplay similar to Fall Guys * Player movement DESKTOP PC * Main scenes completed * Coin system already working 90% * PlayFab integrated on app launch 90% * Stable multiplayer with 2 players * Shop base structure already created 80% * Rewarded Ads system already implemented 95% ------ - ------ - ------ - ------ - ------ - ------ - ------ - ------ - - ### WHAT IS MISSING (THIS JOB IS ONLY FOR THIS to complete !!!) * Add mobile controls to support PC, phones, and tablets. * Expand from 2 players to 3 and 4 ...
...slightly isometric look you see in popular Texas Hold ’Em apps—clean 3-D tables, readable cards, and a clear third-person camera angle that keeps the whole layout intuitive on a phone screen. Two game modes need building: a quick single-player option against solid AI for offline play, and real-time multiplayer with simple matchmaking and private tables for friends. A lightweight backend (Firebase, PlayFab, or a comparable service) is fine as long as it handles user accounts, currency balances, and leaderboards securely. Key deliverables • iOS and Android builds, ready for App Store / Google Play submission • Fully functional cosmetic shop tied to Apple/Google in-app purchase flow • Single-player AI tuned for casual and experienced players &bul...
...implement real-time racing mechanics. * **HUD/UI Enhancements:** Add a **real-time Minimap** on the screen to track the position of all 3 competitors during the race. * **Win Conditions:** * First to cross the finish line wins. * If the **4-minute timer** expires, the player with the greatest distance traveled wins. * **Economy & PlayFab:** * Update rewards: **1st: 300 coins**, **2nd: 100 coins**, **3rd: 0 coins**. * Ensure all stats and coins are synced/saved in PlayFab upon race completion. **Standards & Delivery:** * **Deadline:** Strictly less than **5 days**. * **Code Quality:** Professional folder hierarchy and clean, modular C# code. **No spaghetti code.** * **Platform:** Mobile-first (priority) with Desktop support. --- # 2. Game Design Document (GDD) ...
...provide the project files—which already have 80% of the infrastructure ready (Matchmaking, Lobbies, and PlayFab )—and a detailed PDF explaining the full workflow. Main Tasks: Implement alternating 30-second turns using Photon Fusion Shared Mode. Limit matches to 8 minutes or 16 total shots (8 per player). Enable movement (using fuel ), turret aiming, and projectile selection (5 types ). Configure the inactive player as an observer during the opponent's turn. Set up camera transitions: aerial start, descent, and projectile tracking until impact. Create a tie-breaker scene with a fixed target where the closest shot wins. Ensure match results (coins, wins/losses) update in PlayFab upon completion. Controls & Platform: Mobile Priority: Co...
...focus on frame-rate consistency on mid-range devices, latency targets under 120 ms for multiplayer, and crash-free sessions observed in our telemetry for at least 10,000 cumulative games. Console or PC expansion is a future possibility, so structuring the project with cross-platform assets in mind is appreciated, though the immediate scope remains mobile only. Unity, Unreal Engine, Photon Fusion, PlayFab, Firebase or equivalent solutions are all acceptable as long as they achieve the performance and stability goals above. If this full-cycle challenge matches your expertise, I’m ready to review a concise proposal outlining tool choices, timeline and past references in sports simulations....
...genuinely generate revenue. I already know the genre, so what I need now is a developer—or a compact team—who can take that single-sentence vision and translate it into a fully playable, monetised product. The core of the job revolves around building a real-time (or near real-time) strategy experience that players can enjoy entirely online. I’m open to your preferred tech stack—Unity with Photon or PlayFab, Godot with custom back-end, even Unreal if that fits the scope—as long as the final result is stable, scalable, and easy to maintain. Monetisation is crucial. Please include at least two proven revenue channels such as rewarded ads and in-app purchases, while keeping the player experience fair. Analytics hooks (Firebase, GameAnalytics, or a simi...
I’m building a mobile game and now need a fully-functional in-game currency system. Players must be able to earn, purchase, and spend coins seamlessly inside the app, with their balances syncing in real time across devices. Here’s what I’m after: • A lightweight backend (Firebase, PlayFab, or a solution you propose) that stores each user’s coin balance, supports atomic add / subtract operations, and prevents duplication or loss. • Simple REST or GraphQL endpoints plus client-side hooks so I can call “addCoins”, “spendCoins”, and “getBalance” from my Unity project. • Optional admin panel where I can grant promotional coins, review logs, and adjust balances when needed. • Clear setup instructions ...
...store ($20) ((3)) PLAYFAB ($10) ((4)) Tiebreak scene ($10) ((5)) Button for mobile controls ($10) WORK REQUIRED (5 TASKS + FIXED PAY PER TASK) ----------------------------------------- (1) Automatic ADS System — USD $10 Implement Ad-based rewards. Players must watch ADS to obtain coins and special weapons. Integrate rewarded video logic (Unity + mobile platforms). Must include callbacks to deliver coins/items after watching. ------------------------------------------ (2) In-App Purchases + Store — USD $20 Implement IAP to buy: • Additional coins • Player skins Store UI already exists; you only implement functionality. Must work for Android & iOS. ------------------------------------------ (3) PlayFab Sync — USD $10 Sync and update the fo...
I’m building a 3D mobile title in Unity and need another developer who is willing to trade immediate cash for a clear, contract-backed equity share. From the first dollar the game earns, you receive the agreed percentage, so our interests stay perfectly aligned. Where we are • Core game loop is prototyped, art style locked, and a small backend running on PlayFab. • I handle design, project management, and light coding; a part-time artist supplies models and animations. Where you come in Your focus will be gameplay programming and feature integration inside Unity, helping us push the prototype to a fully playable beta and then live operations on iOS and Android. Expect typical 3D mobile work—input handling, UI hooks, optimisation for low-mid devices, and...
I’m looking for a Unity developer to improve only the automatic lobby flow. The game is already complete, fully functional, and already performs 1v1 matchmaking correctly. I only need the lobby to be fully automatic, exactly like in the reference video. When the game loads, it must retrieve from PlayFab: Email Name Icon Coins won Ranking These values must be stored locally during the session, and after each match the updated ranking and coin balance must be saved back to PlayFab. When pressing PLAY MULTIPLAYER: Player 1 enters a simple lobby showing name, email, icon, and ranking, plus the text “Searching for another player…”, with no buttons. When another player presses PLAY MULTIPLAYER, they enter the same lobby showing their name, email, ...
...customization: skins, emotes, stat modifiers. • In-game chat (quick messages + optional voice). • Achievements and a rewards track that feeds into progression and monetisation. • Server-side logic to prevent cheating and keep matches fair. • Cross-platform play so Android and iOS users face off seamlessly. Tech & delivery expectations Unity or Unreal with a solid networking stack such as Photon, PlayFab, or Epic Online Services is fine—just outline the approach you’re most comfortable with. I’ll need: 1. A playable prototype demonstrating movement, shooting, special attack, and box pickups. 2. Scalable architecture for additional game modes and heroes. 3. Optimised builds submitted to TestFlight and Google Play Internal T...
We are looking for someone who can help us with customer support for our mobile game. Tasks include communicating with customers and helping with their issues. Looking for someone who is interested in long term work for us. Experience with Mobile Games or Playfab is a big plus. Must have good English.
We are looking for someone who can help us with customer support for our mobile game. Tasks include communicating with customers and helping with their issues. Looking for someone who is interested in long term work for us. Experience with Mobile Games or Playfab is a big plus. Must have good English.
I’m putting together a never-before-seen gacha title for PC that blends deep strategy with a powerful sense of team-building. Gameplay is my top priority: every hero...events, and anti-cheat) built for long-term scalability. I’ll supply early design docs, lore outlines, and rough wireframes. From you, I need a full development plan, milestone breakdown, and a working prototype that proves the AI-driven combat loop feels rewarding. Unity or Unreal is fine—as long as you can demonstrate mastery of whichever engine you choose and integrate backend services (Photon, PlayFab, or a comparable solution) without fuss. If you’ve shipped strategy or gacha titles before and have artists, animators, and net-code specialists in your corner, let’s talk and make thi...
...so the NGO can secure its next round of funding. I will share the current project (Unity 2021) and a stripped APK for testing. A clean, minimal approach is fine as long as it: 1. Inserts lightweight tracking into the present C# flow without breaking current game play. 2. Persists events locally (SQLite, JSON or ScriptableObject) and, if you prefer, pushes them to any simple cloud dashboard (PlayFab, Firebase, Unity Analytics, Metabase, etc.) so the figures can be queried quickly. 3. Produces a human-readable report—CSV, Excel sheet or basic web dashboard—illustrating the five metrics above. 4. Is delivered fast; the sooner I can demo it, the sooner the project is funded. Please outline the minimum cost you need for this first demo and your estimated turnaround...
...for Freelancer Goal Build a modular UI + cosmetics system for Glitch Glide City that plugs into PlayFab for user accounts and inventory. System must be easy to integrate into the main project later. The player loads straight into the game. The ui opens when the player presses the left controller menu button, the UI should pop up, like an in-game world space iPad. Deliverables 1. UI System Main Menu UI Left controller menu button opens the menu UI. Shop button. Settings button (volume sliders, placeholder toggles). Shop UI Displays a grid of items (at least 10 placeholder cosmetics: hats, trails, shells). Each item shows: name, price, preview thumbnail. Purchase button → calls PlayFab purchase API. Inventory UI Displays owned cosmetics. Equip/unequip button &rar...
... • Core and meta-game flowcharts covering multiplayer battles, alliance systems, and story-driven missions. • 3D art direction guidelines, including environment mood boards and unit style sheets that feel authentic yet device-friendly. • Wireframed UI/UX for base management, army deployment, and on-boarding. • Technical recommendations (Unity or Unreal, backend services such as Photon, PlayFab, or similar) that match the scale of real-time mobile PvP. • A sprint-ready roadmap with milestones, risk assessment, and KPIs for retention and ARPDAU. The design should prioritise: – Fast, synchronous PvP battles that remain fair on mid-range devices. – Deep building and resource management that rewards strategic planning, not grinding....
...Admin panel or back-end dashboard so I can tweak drop rates, run promotions, and ban cheaters Visual direction: a light-hearted, cartoony look—think bright palettes, lively table animations, and playful sound effects—while keeping the card faces instantly recognisable to Baloot veterans. Tech preferences: I’m happy with Unity or any cross-platform engine you trust; backend could sit on Firebase, PlayFab, or a custom Node/AWS stack as long as it scales. Feel free to propose what you do best. There’s no fixed deadline, so we can plan realistic milestones: prototype, alpha with core gameplay, closed beta for balancing, then public launch. Share links to past multiplayer card or board games you’ve shipped and outline the toolchain you’d use. I&r...
...games (required). Loves tight iteration on controls and game feel. Comfortable working for profit share/equity at startup pace. Communicates clearly, meets agreed milestones, and asks good questions. Bonus Mobile performance wizardry (profiling, batching, lightmaps). Tech art/shaders (scanlines, neon, motion trails, bloom done right). Procedural level gen, analytics/AB testing, or backend (PlayFab/Firebase). Multiplayer/time-trial ghosts, leaderboards. What You’ll Get Revenue share + equity. Example model (transparent & negotiable): Dev Pool: 35% of net game revenue until initial milestones ship + marketing recoup, then 20% ongoing. Equity Pool: 10% company options allocated across long-term contributors (with standard vesting/cliff). Ownership & credit...
...Lightship VPS – Precise location anchoring Echo3D – 3D asset delivery Firebase – Real-time DB, auth, analytics TensorFlow Lite – On-device AI recommendations Inworld AI – AI influencer avatar dialogue GPT-4o API – Natural language personalization Banuba – Face filters & beauty AR MediaPipe – Body/gesture tracking OpenCV – Object detection Agora – Real-time influencer streams PlayFab – Gamified quest management Shopify SDK – Product catalog sync Google Identity SDK – Unified login Apple HealthKit – Reward health-related activities Google Maps API – Geofence AR missions Custom LLM – Brand tone modeling Snap Kit API – Sharing AR clips TikTok SDK...
...with experience in 2D mobile game development, real-time multiplayer using Photon or similar solutions, and UI/UX implementation optimized for mobile devices. Familiarity with game logic systems such as card cooldowns, upgrades, or class-based abilities is a plus. Bonus points for experience with AI logic (e.g., fallback bots), as well as working knowledge of backend platforms like Firebase or PlayFab. Key features include 3v3 multiplayer battles (both co-op and competitive), matchmaking, path voting, a round-based roguelike progression system, a card engine with drag-and-play functionality, and a cosmetic system involving hats, pets, and animations. All core art and audio files will be provided during the late stages of development. To expedite development and reduce scope cr...
...list + “add to review” feature Audio pronunciation for words (text-to-speech or preloaded) Flashcard-style review system Platform Support Cross-platform (iOS prioritized, Android to follow) Clean and responsive Japanese-language UI Built using Unity (preferred) or Flutter Required Skills Unity game development (C#), or Flutter/Dart Real-time multiplayer networking (Photon, Firebase, or PlayFab) Japanese localization / multilingual app support Experience with educational or word/puzzle games is a plus Timeline & Budget Hourly Rate: $20–$40/hr (depending on experience) Expected Project Duration: 8–12 weeks Weekly check-ins with deliverables Clear hourly tracking expected via Upwork's tracker Open to expanding scope if MVP goes well ...
I'm seeking an experienced 3D mobile game developer to create a desert-themed strategy game similar to Whiteout Survival for both iOS and Android platforms. ) Project Title: Desert Survival – Mobile Strategy MMO Game Project Description: Desert Survival ...and MVP global wars. • Store & Monetization: In-app purchases, monthly VIP systems, weapon bundles, gear stones, and more. • Cross-Language Chat: Built-in auto-translation chat for global communication. • Fully 3D Engine: Immersive graphics with animated cities, dynamic battles, and cinematic effects. ⸻ Technology Stack (Suggested): • Frontend: Unity (3D) • Backend: Node.js / Firebase / PlayFab • Database: Firestore or MongoDB • Hosting: Google Cloud or AWS • Plat...
...Experience integrating ads (AdMob, Unity Ads, etc.), in-app purchases (IAPs), leaderboards, and analytics SDKs - Familiarity with multiplayer features, networking (Photon, sockets), and mobile real-time sync (if required) - Experience with version control tools like Git - Ability to communicate clearly in English and work independently or collaboratively Nice to Have: - Experience with Firebase, PlayFab, or other mobile backend services - Knowledge of AI behaviors, procedural content generation, or mobile-specific gameplay loops - Experience publishing and maintaining apps on App Store and Google Play - Familiarity with cross-platform builds and testing across different screen resolutions and OS versions - UI/UX animation experience using Unity’s Animator, Spine, or simila...
...WalletConnect, or similar) into the game. Allow users to connect, sign in, and possibly perform transactions (token transfer, balance check, etc.). Ensure secure authentication and interaction with blockchain APIs (preferably EVM-compatible). Live Chat System Implement a real-time chat feature (group and/or direct messaging). Should support Unity UI, be scalable, and ideally use Firebase, Photon, PlayFab, or a similar backend. Include features like user presence, typing indicators, and message history. Requirements: Strong proficiency in Unity C# development. Experience integrating blockchain/crypto wallets with Unity. Familiarity with Web3, MetaMask, or similar crypto tools. Ability to implement and manage real-time networking features. Clean, maintainable, and well-d...
...control. Requirements: Minimum 5 years of Unity development experience. Experience with multiplayer implementation and networking, specifically with Photon. Experience with 3D arena fighter games. Familiarity with SOLID principles and Agile methodologies. Strong understanding of multithreading in Unity. Proficiency with Git for version control. Experience with PlayFab or Azure. Experience integrating mobile game services (in-app purchases, push notifications, analytics). Optional Skills (At least one required): Photon Quantum experience. Proficiency with Unity Mecanim. Strong understanding of game physics and mathematics. Knowledge of server deployment pipelines. Proficiency in iOS development. About me: I am a ...
I'm seeking a Technical Support Specialist to assist our mobile game players on iOS and Android. You will primarily address: - In-app purchase issues - Complex Player account issues on Playfab - Problems with granting in-game items Key requirements: - Proficient in C# - Zendesk Bonus Requirements - Familiar with PlayFab (strongly preferred) - Game customer support experience
...I'm looking to flesh out the game mechanics and add the needed game features (connecting to playfab servers, implement IAP and Ads). Entire game does not have to be in DOTS. but the backbone must be. The rollback netcode depends on DOTS to minimize bandwidth and server processing/memory. Players can select their own level with each level multiplying # of mobs, so level 100 will have 100x enemies as level 1. Debuffs stacking and AOE is already implemented in DOTS too, but looking to flesh out the powers in gameplay. Goals missed or not tested from last milestone: Android build and input controls Server select win conditions Delete tower Use item inventory Next milestone: (hours : goal) 2 Playfab/azure server 5 currency, Ads and iap 7 Ink and RPG flags and RPG stats...
...Power-ups (Faster cooking, Magic Serve, etc.) Offline Progression / Idle mechanics Target Platform: Android (initial launch) Art Style: Cute, cartoonish 2D (Cooking Madness meets Royal Match) Fantasy-themed kitchens (forest, candy, volcano) Animated food items, customers, chefs Tools & Technologies: Unity (preferably 2022 or later) C# scripting AdMob or Unity Ads integration Firebase or PlayFab (optional for progress saving) Deliverables: Complete Unity project + source code Playable APK for testing and final release All scenes, prefabs, and animations used Organized asset structure for scalability Link:
... Ability to work independently and meet deadlines. Good communication skills and attention to detail. Portfolio of previous game development projects is a plus. Preferred Skills: Experience with Unity Asset Store tools and assets. Knowledge of game monetization techniques (e.g., in-app purchases, ads). Experience in integrating Unity with backend systems (e.g., Firebase, PlayFab). Knowledge of virtual/augmented reality (VR/AR) game development (optional). Payment: This is a freelance position with payment based on the scope of the project. Rates are negotiable depending on experience and project requirements. How to Apply: Please provide your resume, a brief cover letter, and links to your previous Unity game projects or portfolio. We are looking for ...
...Expertise in Blueprint scripting and C++ programming for networking and gameplay systems. Strong understanding of replication, interpolation, and server-client architecture for multiplayer games. Networking Expertise: Experience with building and managing dedicated servers. Skilled in latency compensation techniques (client-side prediction, server reconciliation). Familiarity with tools like Photon, PlayFab, or Epic Online Services for matchmaking and infrastructure. Gameplay Systems Development: Ability to create fluid, responsive movement and ability systems (e.g., projectiles, hitscan, cooldowns). Experience with physics-based systems and dynamic environments. Optimization: Strong skills in profiling and optimizing gameplay for low-latency, high-performance experiences. Bon...
I need assistance with setting up a PlayFab account for game development. I am not entirely sure what the best configuration would be, so I would appreciate advice on this. Additionally, the account will require integrations with various third-party services, the specifics of which will be provided upon hire. Ideal Skills and Experience: - Extensive knowledge of PlayFab and its configurations - Experience in game development - Proficient in third-party service integrations - Capable of providing sound advice on PlayFab settings