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I’m building a “long slide” style game and need a handful of fun, cartoon-flavoured 3D character animations that feel fast, bouncy, and readable on mobile as well as desktop. Here’s what I’m after: • One fully-loopable slide pose that can run for any duration without visible pops. • Start and end transitions (entering the slide, exiting to a run or celebration). • Two quick variations for in-air moments—think little hops or mid-slide tricks—to keep the motion fresh. • A fail state (wobble, tumble, or similar) no longer than two seconds. All work is on the character only; no environment or prop animation is required. Rig: I’ll supply a single-root, game-ready rig in FBX; feel free to adjust control names if that helps your workflow, but keep the hierarchy intact so I can drop the clips straight into Unity. Style reference: colourful, slightly exaggerated motion—the sort you’d find in a kart racer or party platformer. No realism; squash-and-stretch is welcome if it sells the action. Deliverables: 1. Clean FBX files for each animation (named clearly). 2. A short MP4 capture showing each clip in motion. 3. Confirmation the loops import and play correctly in Unity’s Humanoid rig set-up (I’ll test on my end). I’m aiming to review first drafts within a week of project start and wrap final tweaks shortly after. If something is unclear, let’s chat before you keyframe so we don’t lose time.
ID del proyecto: 40489865
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14 freelancers están ofertando un promedio de $52 USD por este trabajo

Hi there, I came across your project for creating fun, cartoon-flavored 3D character animations for your "long slide" style game. I understand the need for fast, bouncy, and readable animations that work seamlessly on both mobile and desktop platforms. I plan to deliver fully-loopable slide poses, smooth start and end transitions, in-air variations for added excitement, and a fail state animation that fits the game's style. I will ensure the animations are clean, colorful, and slightly exaggerated to match the kart racer or party platformer vibe you're aiming for. I will provide clean FBX files, MP4 captures for each animation, and confirm that the loops import correctly into Unity's Humanoid rig set-up. Clear communication and timely reviews will be a priority to ensure we meet your expectations. Looking forward to discussing this project further or receiving any necessary files. Best regards, Inshaal Ali
$10 USD en 1 día
3,8
3,8

Hi, I understand the requirements for the "Long slide game animations" project and am confident in delivering professional-quality, bouncy, and readable 3D character animations suitable for mobile and desktop platforms. With my expertise in Animation, 3D Animation, and Blender, I have tackled similar creative tasks before. Approaching this project, I will focus on creating fully-loopable slide poses, smooth start and end transitions, in-air variations for added dynamism, and a fail state animation within the specified time frame. I will utilize tools like Blender to ensure colorful, exaggerated motion that aligns with the desired style. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Feel free to message me for further discussion or to view samples related to your niche. I look forward to potentially collaborating with you. Best regards, Laiba
$13 USD en 1 día
3,1
3,1

Hi there, After reviewing your project, I am confident in my ability to create the dynamic and engaging 3D character animations you are looking for in your "long slide" game. I have experience in crafting smooth and lively animations that are optimized for both mobile and desktop platforms. I can provide you with a fully-loopable slide pose, seamless start and end transitions, in-air variations for added excitement, and a fail state animation that fits your requirements. My focus will be solely on the character animations, ensuring they are colorful, exaggerated, and visually appealing. You can expect clean FBX files for each animation, MP4 captures for review, and confirmation of seamless integration with Unity's Humanoid rig set-up. I am committed to delivering quality work within the specified timeline and am open to clear communication throughout the process. Looking forward to collaborating on this project. Best regards, Minhaj Ali 3D Animation Specialist
$13 USD en 7 días
1,4
1,4

Good day, As a senior animator specializing in character animations, I am confident in creating fun, fast-paced 3D character animations for your "long slide" game. With experience in creating cartoon-style motions for mobile and desktop, I ensure 100% job satisfaction. Let's chat to discuss further, and I will share my relevant portfolio. My simple working process includes planning, creating, reviewing, and finalizing animations. What I will do: - Develop a fully-loopable slide pose - Create start and end transitions - Provide in-air variations for freshness - Design a fail state animation Expect high-quality work within budget. Looking forward to chatting with you again. Regards, Hira Khan
$10 USD en 1 día
0,0
0,0

Hi there! Let's create lively and engaging 3D character animations for your exciting "long slide" game project. With my experience in creating fun and dynamic animations, I am a perfect fit for this job. Here's what I will deliver for you: • Fully-loopable slide pose for seamless gameplay. • Smooth start and end transitions for a polished feel. • Creative in-air variations to keep the motion fresh. • A fail state animation to add a touch of humor. I guarantee high-quality work within budget. Looking forward to discussing this project further. Let's bring your game characters to life! Regards, Huma Khan
$10 USD en 1 día
0,0
0,0

Project Details $10.00 – 15.00 USD Bidding ends in 6 days, 23 hours I’m building a “long slide” style game and need a handful of fun, cartoon-flavoured 3D character animations that feel fast, bouncy, and readable on mobile as well as desktop. Here’s what I’m after: • One fully-loopable slide pose that can run for any duration without visible pops. • Start and end transitions (entering the slide, exiting to a run or celebration). • Two quick variations for in-air moments—think little hops or mid-slide tricks—to keep the motion fresh. • A fail state (wobble, tumble, or similar) no longer than two seconds. All work is on the character only; no environment or prop animation is required. Rig: I’ll supply a single-root, game-ready rig in FBX; feel free to adjust control names if that helps your workflow, but keep the hierarchy intact so I can drop the clips straight into Unity. Style reference: colourful, slightly exaggerated motion—the sort you’d find in a kart racer or party platformer. No realism; squash-and-stretch is welcome if it sells the action. Deliverables: 1. Clean FBX files for each animation (named clearly). 2. A short MP4 capture showing each clip in motion. 3. Confirmation the loops import and play correctly in Unity’s Humanoid rig set-up (I’ll test on my end). I’m aiming to review first drafts within a week of project start and wrap final tweaks shortly after. If something is unclear, let’s chat before you keyframe so we don’t lose time.
$50 USD en 7 días
0,0
0,0

Hi, I’m interested in working on your project. I have experience creating game-ready assets and can follow provided specifications carefully. I can work with your FBX rig, keep the hierarchy intact, and deliver clearly named files along with preview videos. I’m available to start right away and can provide updates throughout the project. Looking forward to discussing the details. Best regards, Liju
$15 USD en 7 días
0,0
0,0

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