
Terminado
Publicado
Pagado a la entrega
I have an existing Flutter application and a Unity AR project. The pathfinding logic (A* - A-Star) is partially implemented but not fully functional or correctly integrated. Current Issues: - The A* pathfinding is not fully implemented or needs refinement - The path is not properly aligned with the environment - The path sometimes goes through restricted areas (e.g., center/field) - The path is not smooth and needs Bezier curve smoothing - The AR visualization is not stable or accurate Required Work: I need a developer to fix and complete both the A* pathfinding logic and the integration between Flutter and Unity so that: 1. User selects a destination in Flutter UI 2. Data is sent to Unity 3. A* generates a correct path 4. Unity opens camera and renders AR navigation path correctly in real-time Requirements: - Strong experience with pathfinding algorithms (A*) - Strong experience with Flutter - Experience integrating Unity as a Library - AR Foundation (ARKit / iOS) - C# scripting in Unity Important: - Improve and complete the existing A* implementation (do not replace it entirely) - Do NOT replace Flutter with Unity UI - The task is integration and fixing the AR + pathfinding issues, not rebuilding the app Testing Requirement: - The final solution must run on my iPhone (iPhone 15 Pro) Deliverables: - Fully working end-to-end flow - Correct A* path (no crossing restricted areas) - Smooth path using Bezier curves - Stable AR visualization - Working iOS build (iPhone compatible) - Demo video showing AR path rendering working on device
ID del proyecto: 40330847
34 propuestas
Proyecto remoto
Activo hace 26 días
Fija tu plazo y presupuesto
Cobra por tu trabajo
Describe tu propuesta
Es gratis registrarse y presentar ofertas en los trabajos

Hello, most AR navigation setups fail because A* and AR are treated separately—so paths look correct in logic but break visually or drift in AR. You need a fully synced system where Flutter → Unity → A* → AR rendering works seamlessly and accurately on device. My approach is fix-and-integrate: I’ll refine your existing A* (grid weighting, obstacle handling, no restricted zones), then add Bezier smoothing for natural paths. On Unity side, I’ll stabilize AR (AR Foundation) using proper anchors and world alignment. Flutter–Unity communication will be cleaned (Unity as Library, message bridge) to ensure reliable data flow. Result: smooth, accurate AR navigation that works end-to-end on iPhone 15 Pro. I can first fix A* + path rendering in Unity as a test before full integration. Is your current A* grid-based or navmesh-based?
$10 USD en 1 día
1,7
1,7
34 freelancers están ofertando un promedio de $24 USD por este trabajo

As a seasoned Unity developer with more than five years of experience, specializing in games and AR/VR solutions, I'm perfectly equipped to address the pathfinding and AR issues that you experienced. My background project is actually aligned closely with your needs; I've implemented A* pathfinding in Unity before, improved existing implementations, and worked extensively with AR Foundation (ARKit / iOS). I've also mastered C# scripting and know how to integrate Unity into projects like yours. Lastly, I have a robust communication style that ensures a steady flow of updates throughout the project. As an added assurance, we can test the final product together on my own iPhone (15 Pro) before delivery. With expert knowledge in Flutter, Unity 3D as well as iOS development and mobile app development overall, you can depend on me to not only improve the linkage between Flutter and Unity but create a fully working navigational solution that is aligned with your specifications. You can anticipate your intended destination being assessed and a smooth path generated in real-time visually integrating AR aids into deft instruction. Together let's bring this project into the breathtaking space where we would be proud of it for its innovation and precision.
$40 USD en 30 días
6,3
6,3

Hii there, I’m offering a 30 percent discount for this project and would be glad to assist you with AR Navigation Integration using Flutter and Unity AR Foundation. With experience in cross-platform development and AR systems, I can build a seamless integration between Flutter and Unity to deliver a smooth augmented reality navigation experience. My approach will focus on embedding the Unity AR module into your Flutter app using platform channels or Unity as a library, enabling real-time communication between both layers. I will implement AR navigation using AR Foundation (ARCore/ARKit), including path visualization, anchors, and directional guidance. I will also ensure accurate positioning, performance optimization, and smooth UX transitions between standard UI and AR views. As a dedicated freelancer, I prioritize attention to detail, clear communication, and delivering stable, scalable AR solutions. I am confident that I can integrate AR navigation effectively into your Flutter app with a polished user experience. Kind regards, Sohail Jamil
$10 USD en 1 día
6,1
6,1

Hi! I’d be excited to help refine your A* pathfinding and fully integrate it between Flutter and Unity for AR navigation. I have strong experience with Flutter, Unity (including Unity as a Library), AR Foundation, and C# scripting, and I can improve your existing A* logic without replacing it—ensuring paths avoid restricted areas, are smoothed with Bezier curves, and render accurately in AR. I’ll also make sure the end-to-end flow works seamlessly on your iPhone 15 Pro, including a stable AR visualization and a demo video for you to verify. Looking forward for your positive response in the chatbox. Best Regards, Arbaz M
$30 USD en 4 días
5,1
5,1

Hi sir, I've unity and android studio with flutter SDK. however, I don't have ios / IPhone environment, so, I can cork on development and the coding the required items but I may not build ios application itself. I also have a background on A* and path smoothing. I have a question please: is this project some sort of college project or task? thanks
$30 USD en 21 días
5,3
5,3

Hello, I’m excited about your AR Navigation Integration project. Your existing Flutter application, combined with Unity's AR capabilities, presents a unique challenge that aligns with my experience. I have successfully implemented the A* pathfinding algorithm in past projects while ensuring seamless integration between Flutter and Unity. To address the current issues, I will refine your A* implementation to ensure smooth and correctly aligned paths without crossing restricted areas. Additionally, I will apply Bezier curve smoothing for a more natural navigation flow. In a similar project, I enhanced AR navigation for an iOS application, resulting in a precise and stable experience. I estimate around 10 days for completion, and I'm eager to ensure compatibility with your iPhone 15 Pro. Regards, Khurshid Ahmed
$100 USD en 4 días
4,0
4,0

Hi, I can fix and complete your existing A* implementation while resolving path accuracy, restricted zone handling, and smoothing with Bezier curves for realistic navigation. I’ll also stabilize the Flutter–Unity integration, ensuring seamless data transfer, real-time AR rendering, and a reliable iOS build using Unity as a Library. My approach focuses on refining your current logic, improving environment alignment, and optimizing AR Foundation tracking for consistent results on iPhone 15 Pro. Are your restricted areas defined via grid weights, colliders, or a custom map layer in Unity? I’m ready to start immediately and deliver a fully working, tested flow with demo—let’s get this finalized quickly. Best Regards, Fizza Nadeem K
$20 USD en 7 días
2,4
2,4

Hi, I read your AR Navigation Integration brief and I’m confident I can complete and stabilize the existing A* pathfinding and Flutter-Unity integration without replacing your UI. I have strong experience refining A* implementations, applying collision/restriction checks, and smoothing paths with Bezier curves, plus hands-on Unity C# and AR Foundation work for stable AR rendering on iOS. My approach is to inspect your current A* code, patch and complete the algorithm (respecting the existing structure), add node-level forbidden-zone checks, align path nodes to world anchors, apply post-processing Bezier smoothing, and improve AR anchoring and pose-estimation to keep the path stable. I will wire Flutter → Unity-as-library messaging reliably so destination picks in Flutter trigger real-time path generation and AR rendering on your iPhone 15 Pro. I’ll deliver a working iOS build and a demo video showing on-device AR navigation. Can you share the current A* code files and a sample scene or navmesh/obstacle data so I can identify where the algorithm diverges from the intended walkable areas? Sincerely, Everett
$20 USD en 1 día
1,7
1,7

Hi there. This will succeed if the existing A* graph, blocked-zone rules, and Flutter to Unity iOS bridge are corrected without breaking your current app flow. The main risks are coordinate mismatches, weak obstacle boundaries, Bezier smoothing cutting through restricted areas, AR anchor drift, and Unity as a Library lifecycle issues on iPhone. I’ll first trace the Flutter to Unity data handoff on device, then inspect the current A* node graph, world alignment, and AR anchoring to fix path accuracy and stability. How are restricted areas defined now: grid cells, polygons, NavMesh, or hardcoded bounds? Is Unity already embedded as a Library in the iOS Flutter build, or is the bridge still partial?
$20 USD en 7 días
1,4
1,4

⭐⭐⭐⭐⭐Hi, I’m a Full Stack and Mobile Developer with strong experience in **Flutter, Unity, and real-time system integration**, including AR-based applications. I can refine your existing A* pathfinding logic, fix alignment issues, prevent restricted area crossing, and implement smooth Bezier-based paths without replacing your current system. I will also ensure seamless data flow between Flutter and Unity (Unity as a Library) and stabilize AR rendering using AR Foundation for accurate real-time navigation on iOS. Could you share how the current A* nodes and boundaries are defined, and how Flutter is currently passing destination data to Unity? I will deliver a fully working iPhone-ready build with stable AR visualization and verified end-to-end flow. Best
$20 USD en 7 días
1,4
1,4

Hello, I see you're facing challenges with the A* pathfinding logic in your Flutter and Unity AR project, and I can help you refine and complete that integration effectively. I am Mubashir, a Full-Stack Developer with 6+ years of experience in mobile app development and augmented reality. I understand that you need the A* pathfinding to be fully functional and aligned with the environment, while also ensuring smooth navigation in your AR application. 1. First, I will review the existing A* implementation to identify the areas that need refinement and ensure it doesn't cross restricted zones. 2. Then, I will implement Bezier curve smoothing for a more natural path flow and align the path accurately with the environment. 3. After that, I will ensure seamless data transfer from the Flutter UI to Unity to generate the correct path in real-time. 4. Next, I will optimize the AR visualization for stability and accuracy, ensuring it works smoothly on your iPhone 15 Pro. 5. Finally, I will create a demo video showcasing the AR navigation path rendering on the device to demonstrate the final solution. Even if you're still considering your options, I'm happy to provide a FREE detailed quotation and project proposal with a suggested roadmap at no cost. You can use my proposal as a reference document, regardless of your final choice. >>> My Work: https://www.freelancer.com/u/mubashir021 <<< Drop me a message and let's get this sorted. Mubashir
$29 USD en 5 días
1,4
1,4

Hi, Quantum Code Solutions is ready to refine the A* pathfinding logic and stabilize the Unity AR integration within the existing Flutter framework. The current alignment issues and restricted area breaches often stem from coordinate mapping discrepancies between the AR Foundation world space and the navigation mesh. The team will implement Bezier curve smoothing to transform jagged path nodes into fluid navigation lines and verify that the C# scripts correctly interpret the destination data sent from the Flutter UI. The agency recently completed a similar navigation module for a logistics firm that required precise spatial awareness and real-time path updates on iOS devices. The project involved optimizing A* heuristics to prevent collisions with virtual boundaries and utilizing Unity as a Library to maintain a seamless user experience. By focusing on the internal integration and the iPhone 15 Pro hardware capabilities, the solution will provide stable AR visualization without needing to rebuild the application core. Reach out to initiate a conversation! Best regards, Quantum Code Solutions
$10 USD en 7 días
0,2
0,2

Hello there. - How will changes in the existing A* pathfinding logic affect user experience? - What are the specific areas where the path does not align properly with the environment? This project sounds exciting. I’d focus on refining the existing A* algorithm and ensuring seamless communication between Flutter and Unity. It’s challenging to smooth paths and avoid restricted areas while maintaining real-time AR updates. I worked on a similar task, integrating AR navigation in a mobile app. I refined a pathfinding algorithm that improved both accuracy and visual stability. By using Bezier curves, I managed to enhance the user experience significantly. I can deliver the final solution confidently and meet the iPhone compatibility requirements in a timely manner. Could you clarify the specific restrictions around the areas that paths should avoid? Hope to discuss more on chat. Best, Andrii.
$15 USD en 1 día
0,0
0,0

Hello, As a seasoned programmer with a proven track record in MVP development, rapid prototyping, and product scaling, I am confident that I can effectively address your need for a skilled developer to fix and complete the A* pathfinding logic and the integration between Flutter and Unity in your AR Navigation project. Over my 5+ years in the industry, I have become well-versed not only in Flutter but also in the C# scripting needed for Unity-based projects like yours. This combination of expertise is key to ensuring seamless communication between the two platforms while maintaining existing functionality. Moreover, strong experience with pathfinding algorithms (A*) is another of my specializations that make me an ideal fit for this project. I understand how critical it is for the path to avoid restricted areas and align properly with the environment. Smooth paths using Bezier curves are also something I am adept at integrating - guaranteeing you the best possible output for your project. Lastly, I am highly adaptable to testing requirements, having worked on a range of different devices including iPhones. From start to finish, my commitment is to deliver a fully working end-to-end flow with correct A* paths, smooth AR visualization producing accurate renderings on iPhone devices just like yours and addressing any other issues you might be facing. Let’s turn this project into a success story together! Thanks!
$10 USD en 2 días
0,0
0,0

Hello, As an experienced full-stack developer specializing in Flutter and iOS, I bring to the table a valuable blend of skills that perfectly aligns with your project needs. Given my background in API integrations as well as building high-performance applications, I am highly confident in both improving and completing the A* pathfinding logic as well as integrating Flutter and Unity in AR navigation. What sets me apart is my deep understanding of pathfinding algorithms - specifically A* - which forms the core of your current problem. Unlike some developers who might consider rebuilding parts of the app, my approach emphasizes optimization and streamlining the existing system without ever losing sight of maintaining a stable AR visualization. With my expertise knitting together platforms like Flutter and Unity and my C# scripting skills in Unity, I guarantee a fully functional end-to-end flow where users can select destinations effortlessly, and see AR navigation paths rendered accurately. Lastly, but importantly, I have no doubt about delivering excellent outcomes tailored to your iPhone 15 Pro running requirements. It would be a privilege to use my comprehensive skill set to complete this task for you while exceeding your expectations. Let's get-started on crafting a better-aligned path with a smooth transition through efficient Bezier curve smoothing for an exceptional user experience! Thanks!
$10 USD en 8 días
0,0
0,0

Hello, With a decade of experience in system architecture, backend scalability, frontend performance and database optimization - I, Lance, am thrilled to present my candidature for your Flutter and Unity integration project. My deep-rooted knowledge across various domains in iOS development alongside my expertise in Flutter makes me well equipped to handle any challenge an expertly-integrated AR and pathfinding project such as yours might bring. Regarding pathfinding, I’ve got you covered with a proficient understanding of the A* algorithm. This includes bridging any gaps in its existing implementation within your project and ensuring that it aligns seamlessly with your environment; removing any deviations like the navigational paths going through restricted areas. Further, I emphasize in delivering visually pleasing solutions and hence will ensure smooth navigation powered by Bezier curves. Another essential element is creating a stable and accurate AR visualization, with experience in Ocktel's powerful ARKit/AR Foundation for iOS Development - this becomes second nature. Lastly, established success doesn't just come from great work but also long-term stability - which I can assure you in this project too. I'm eager to collaborate on this project since yours is one where not just the finish line counts but every milestone along the way! Thanks!
$10 USD en 9 días
0,0
0,0

Hello, As a skilled and experienced Flutter developer, I am no stranger to navigating complex problems to deliver elegant solutions, exactly what your project calls for. My previous pathfinding projects have involved the very algorithm you are using, A-star (A*), bringing me well-versed in its intricacies and peculiarities. Overcoming the challenges of existing code is one of my strong suits, so rest assured that I won't be replacing your incomplete A* implementation outright but making it function and refine until the desired end-to-end flow is achieved, completely aligned with your requirements. In terms of backend, I offer a deep understanding of Unity as a Library requiring C# scripting; a toolset necessary for this specific task ensuring accurate AR visualization and stable camera rendering experience on your iOS device. My integrations do not involve destruction or replacement, but enhancement based on existing work , an approach that aligns perfectly with your project's ethos. To sum up, hiring me means entrusting the integration and fixing of all your AR + pathfinding issues to someone who has: 1. Thorough understanding of Flutter 2. Proficiency in Unity (specifically using it as a Library) 3. Comprehensive knowledge of AR Foundation (ARKit / iOS) 4. Strong background in C# scripting Most importantly, I'm committed to delivering robust solutions that satisfy both technically and commercially. Let me apply my expertise to e Thanks!
$21 USD en 1 día
0,0
0,0

Hello, With over _____ years of experience in Flutter development, I have become well-acquainted with integrating various technologies and languages, including Unity AR Foundation. Combining this proficiency with my in-depth understanding of the pathfinding algorithm (A*), I assure you of overcoming your current technical challenges swiftly and seamlessly. One of my successful past projects involved creating a navigation system for an agricultural drone using A* algorithm. This system enabled the drone to autonomously navigate through fields while avoiding restricted areas, utilizing a path similar to your AR navigation project. Utilizing this knowledge, I can substantially enhance your existing implementation, addressing issues such as incomplete or incorrect footpaths, unaligned routes with the environment, and undesired access through restricted areas. Additionally, my project was specifically geared towards retaining the existing foundations [not replacement] and ensuring efficiency [path smoothing with Bezier curves]. These align perfectly with your requirements. Knowing that you need a compatible iOS build running on iPhone 15 Pro for demonstration also resonates well with my previous hands-on experience with ARKit and iOS integration. Together we can achieve a thoroughly working end-to-end flow with stable AR visualization in real-time using diverse tools that suit your project's needs. Thanks!
$21 USD en 1 día
0,0
0,0

Hello, As an experienced and highly adaptable Fullstack developer with an emphasis on mobile development, I believe I can successfully tackle the complex task of integrating your Flutter and Unity AR Foundation projects to provide a seamless AR navigation experience. My toolkit includes essential skills such as proficient understanding of JavaScript, Python, C#, Java, and importantly, Flutter, Unity, and Unity 3D. This guarantees that not only can I fix the existing A* pathfinding issues in your projects, but I can also ensure the alignment between the path and the environment is stable, accurate, and smooth using Bezier curves. Over my career, I have demonstrated a capacity to manage projects with multiple technologies especially those with cloud native capabilities like AWS that you may find relevant. Additionally, I am well equipped to handle integrating multiple elements because of my depth of understanding of different languages. Therefore, I will be able to effectively integrate your Flutter UI with Unity without causing any disruptions or requiring a complete overhaul. Finally, given my extensive skills in automation with Docker and CI/CD pipelines which have contributed to successful deployments in major enterprises and start-ups comparable to yours, plus my provision of detailed end-to-end solutions guaranteeing compatibility across devices that I fulfill. Coupled with my ability to communicate complex concepts clearly th Thanks!
$10 USD en 2 días
0,0
0,0

Hello, With a strong background in both Flutter and Unity, I'm well-equipped to tackle the complex task of integrating your existing app with an AR navigation solution. My technical expertise extends into C# scripting in Unity as well, which will be essential for improving and completing the A* pathfinding logic while retaining its existing implementation where possible. Beyond that, my experience in full-stack development and backend architecture ensures a structurally sound solution that's built for stability and scale. Moreover, through my work on custom web applications and SaaS products, I've honed my skills at integrating disparate systems seamlessly. This includes using Unity as a Library with Flutter and employing ARKit with iOS - two key requirements for your project. You can also count on me to ensure that all AR visualizations are stable and accurate on your iPhone 15 Pro. Furthermore, I have a meticulous approach to development, paying close attention to not just functionality but also usability and maintainability. This means not only will your A* pathfinding issues be resolved properly, but I'll also focus on smoothing the path using Bezier curves effectively. Finally,you can expect a fully working end-to-end flow with evolved AR capabilities easily consistent for your existing Flutter app offering an uninterrupted journey to your users. Let's join forces to bring stability and accuracy to your AR navigation system Thanks!
$21 USD en 1 día
0,0
0,0

Hi there, I understand the core pain points you’re facing: incomplete A* pathfinding, misaligned paths that can cross restricted zones, lack of smooth Bezier-based trajectories, and an AR visualization layer in Flutter + Unity that’s unstable. I’ve spent the last 4 years solving exactly this type of problem in cross-platform AR integrations and pathfinding workflows. Here’s how I’ll fix and complete the integration without rebuilding your app from scratch: 1) Diagnose and extend the existing A* logic to ensure valid, environment-aware paths that avoid restricted areas, 2) Implement Bezier curve smoothing on the resulting path for real-time, fluid navigation, 3) Tighten the Flutter → Unity data bridge and verify A* results are correctly consumed by Unity, 4) Stabilize AR Foundation rendering, calibrate alignment between world space and the real environment, and 5) Validate an end-to-end flow on iOS (iPhone 15 Pro) with an optimized, repeatable test suite. I will preserve the current A* implementation while enhancing its core routines, edge handling, and environment awareness to ensure robust performance. Best regards,
$25 USD en 7 días
0,0
0,0

Riyadh, Saudi Arabia
Forma de pago verificada
Miembro desde oct 27, 2024
$10-30 USD
$10-30 USD
$10-30 USD
$10-30 USD
₹12500-37500 INR
$750-1500 USD
$250-750 USD
$250-750 USD
₹1500-12500 INR
₹12500-37500 INR
$15-25 USD /hora
₹12500-37500 INR
₹12500-37500 INR
$750-1500 USD
$30-250 USD
$8-15 USD /hora
$250-750 USD
₹12500-37500 INR
$2-12 USD /hora
₹12500-37500 INR
$30-250 USD
₹600-1500 INR
$250-750 USD
$10-30 USD