Looking for a person who is able to convert 9 old Unity 4 precompiled shaders to normal, modern Unity shaders. The precompiled shaders themselves shouldn't have more than 40-100 lines of assembly code each. So this shouldn't take more than a few hours.
Assembly and HLSL knowledge required. Here is a small excerpt of one such shader:
SubProgram "d3d9 " {
Bind "vertex" Vertex
Bind "color" Color
Matrix 0 [glstate_matrix_mvp]
Vector 4 [_Color]
"vs_2_0
def c5, 1.00000000, 0.50000000, 1.50000000, 0.00000000
dcl_position0 v0
dcl_color0 v1
add r0.x, -v1.w, c5
mul r0, r0.x, c4
min r1.x, r0, r0.z
mul r1.x, r1, c5.y
add r2.x, -r1, c5.z
add r0, r0, v1
slt r1.x, r2, r0
max r1.x, -r1, r1
slt r2.y, c5.w, r1.x
rcp r1.x, r0.x
mul r2.z, r2.x, r1.x
add r1.y, -r2, c5.x
mul r1, r0, r1.y
mul r0, r0, r2.z
mad r0, r2.y, r0, r1
slt r1.x, r2, r0.y
max r1.x, -r1, r1
slt r2.y, c5.w, r1.x
rcp r1.x, r0.y
mul r2.z, r2.x, r1.x
add r1.y, -r2, c5.x
mul r1, r0, r1.y
mul r0, r0, r2.z
mad r0, r2.y, r0, r1
slt r1.x, r2, r0.z
max r1.x, -r1, r1
slt r2.y, c5.w, r1.x
rcp r1.x, r0.z
mul r2.x, r2, r1
add r1.y, -r2, c5.x
mul r1, r0, r1.y
mul r0, r0, r2.x
mad r0, r2.y, r0, r1
mul oD0, r0, c5.y
dp4 oPos.w, v0, c3
dp4 oPos.z, v0, c2
dp4 oPos.y, v0, c1
dp4 oPos.x, v0, c0
"
}