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My Unity-based action game is already playable, but several areas still need professional polish so I can move toward release. The next milestone is all about implementing new features—specifically a responsive melee combat system, smarter NPC behaviour and cleaner character movement code. While we work on those additions, I also need targeted bug fixing; the current build shows glitches in NPC navigation, inconsistent hit detection during melee swings and occasional animation desyncs that break immersion. I will hand over the full project folder, a Trello board with step-by-step tasks and short screen-capture videos that demonstrate each problem. You’ll iterate inside Unity (latest LTS) with C# scripting and push changes back via Git so I can review builds quickly. A short call at the start of every task will keep us synced on priorities, then you’ll deliver updated scripts, prefabs or animation controllers, plus clear patch notes describing what changed and why. Acceptance for each task: • Play-test scene shows the new or repaired behavior working without console errors. • FPS and memory footprint remain at or above the current baseline. • Code is clean, commented and compiles without warnings. If you enjoy untangling gameplay logic and adding fresh mechanics in a structured, incremental way, this project should feel straightforward and rewarding.
ID del proyecto: 40488615
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25 freelancers están ofertando un promedio de $21 USD por este trabajo

Hi, would love to help you out on this! Love bug fixing. I have 7 years experience working on mobile/desktop apps in Unity. I've worked on production games: Battle Rally and Game of thrones conquest.
$30 USD en 7 días
4,1
4,1

WHAT ARE YOU WAITING FOR? EXPERT IS IN HERE! As an experienced Unity developer specializing in gameplay and asset creation, I am uniquely positioned to provide the comprehensive assistance that your game needs. From implementing responsive melee combat systems to enhancing NPC behavior and refining character movement code, I have a proven track record of untangling complex gameplay logic and producing rewarding results. Over my 5-year career, I have honed my skills in C# programming and game development in Unity environments, ensuring clean, commented code while optimizing performance. I fully understand the importance of maintaining a stable FPS and memory footprint, while also prioritizing bug fixing for navigation glitches, inconsistent melee detection, and animation desyncs. My strength lies not only in fixing these problems but also injecting fresh mechanics into your game in an organized manner; it’s an approach that goes hand-in-hand with your structured, incremental workflow. Plus, with my knack for creating optimized 3D assets, characters, props and more - I can deliver a final product that both looks great and runs smoothly for an immersive experience. Let's work on improving your game together!
$20 USD en 7 días
1,0
1,0

Hello, I am Sugam. I reviewed your project requirements and understand that you need improvements to your Unity action game, including a responsive melee combat system, smarter NPC behavior, cleaner character movement logic, and fixes for navigation, hit detection, and animation synchronization issues. I have experience working with Unity and C# gameplay systems, including AI behavior, character controllers, combat mechanics, animation state management, and performance optimization. I can efficiently work through your Trello tasks, analyze the provided recordings, and deliver clean, maintainable solutions with proper documentation. What you can expect: • Feature implementation following your existing architecture • Bug fixes with detailed root-cause analysis • Clean, commented C# code • Git-based workflow with regular updates • Patch notes for every completed task • Performance-conscious implementation without introducing regressions I am comfortable working in an iterative process with short sync calls and can quickly adapt to project priorities as they evolve. I would be happy to discuss the current state of the project and review the first set of tasks. Best Regards, Sugam
$13 USD en 7 días
0,0
0,0

Hello, I’m an experienced Unity developer with strong expertise in C# gameplay programming, AI behavior, combat systems, animation integration, and bug fixing. I can help polish your action game by implementing responsive melee combat, improving NPC intelligence, refining character movement systems, and resolving the navigation, hit detection, and animation synchronization issues currently affecting gameplay. I’m comfortable working with Unity LTS, Git-based workflows, Trello task management, and iterative development cycles. After reviewing the project files, task board, and reference videos, I’ll provide clean, well-documented code, optimized prefabs/controllers, and detailed patch notes for every completed milestone. My focus will be maintaining performance, eliminating console errors, and ensuring all new features integrate smoothly with the existing gameplay systems while preserving FPS and memory benchmarks. I’m available for regular task kickoff calls and can start immediately. I look forward to helping bring the project closer to release quality.
$10 USD en 7 días
0,0
0,0

Hi, I am very confident. I love untangling complex gameplay logic and I’m a firm believer in adding fresh, innovative mechanics to enhance player experience. Given your detailed project description, my skills and years of experience working as a Senior Full Stack Game Developer would make me a great fit to fix and enhance your Unity game Throughout my 10+ year career, I've gained extensive knowledge not only in Full Stack and Mobile App Development but also in Game Development, specifically with the popular Unity 3D engine. My understanding of C# scripting and Unity will ensure that I not only fix the bugs you mentioned, but also implement new features like a responsive melee combat system that matches your vision for the game. Additionally, we share the importance of incremental enhancements and clean code bases. My solid experience in Git version control combined with my commitment to delivering clear patch notes provides assurance that reviewing builds will be quick, efficient, and align well with your workflow. I value open communication so we'll have regular calls for priority setting. Having built AI-driven apps and tools, I bring an extra layer of problem-solving abilities to identify issues like NPC navigation glitches and improve them decisively. Together we can hit all milestones while keeping the game optimally functional and high performing. Looking forward to collaborating with you closely to transform your game into its best possible version! Oussama
$20 USD en 7 días
0,0
0,0

Hi! Polishing gameplay mechanics like combat and movement is exactly where I excel. I understand that your goal is a seamless, professional feel where NPC behavior and hit detection are rock-solid, rather than just "functional." I am ready to dive into your project folder and Trello board immediately. My process focuses on writing clean, modular C# code that integrates well with your existing project, ensuring that navigation, combat, and animation states remain tightly synced even during intense action. I prioritize optimization, ensuring that these new features and fixes not only improve immersion but also maintain or improve your current performance baseline. I am comfortable working via Git for rapid iterations and am happy to jump on a quick call before each task to ensure we are perfectly aligned on the implementation logic. My goal is to leave you with a codebase that is not just fixed, but easier to build upon for future milestones. To start, what is the most critical issue currently causing the most friction in your play-tests—the NPC navigation or the melee hit detection? I'd love to prioritize the fix that gives you the most immediate relief. Best regards, Taras
$20 USD en 7 días
0,0
0,0

This Project caught my eye, so I had to reach out. Your Unity game project requires enhancements in melee combat, NPC behavior, and character movement—areas I excel in. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I have a proven track record of refining gameplay mechanics and fixing bugs to ensure a seamless gaming experience. With my expertise in Unity, C# scripting, and version control with Git, I can swiftly address the issues outlined. I am confident in delivering clean, efficient code and implementing the required features to elevate your game. I would love to chat more about your project! Regards, Marco Agrela
$15 USD en 7 días
0,0
0,0

⚡️Quality is Guaranteed⚡️ I have extensive experience building and refining Unity-based action games, specializing in melee combat systems, NPC AI, and character movement optimization. I can help by polishing your gameplay mechanics and fixing critical bugs to ensure a smooth, immersive player experience. Core Deliverables ➡️ • Responsive melee combat implementation • Smarter NPC behavior improvements • Cleaner, well-structured character movement code • Targeted bug fixes on navigation, hit detection, and animation syncing • Clear patch notes with every update My Approach ➡️ • Start each task with a sync call to prioritize goals • Iterative development directly inside Unity using C# and Git • Ensure clean, commented code and optimized performance • Deliver tested features with no console errors and stable FPS I’m committed to delivering a high-quality product that meets your goals. I look forward to discussing this project further. Kind regards, Aaron Roberts
$15 USD en 3 días
0,0
0,0

I've built NPC AI systems, melee combat mechanics, and character controllers in Unity from the ground up — including a full AI behavior system and gameplay loops for Scorchlet, a creature-raising game that recently received local press coverage. The issues you're describing — NPC navigation glitches, inconsistent hit detection, and animation desyncs — are exactly the kind of systems-level bugs I've diagnosed and fixed before. I work clean, comment my code, and deliver patch notes with every push. I'm comfortable with your Git + Trello workflow and can jump into your project folder without a long ramp-up. I'll deliver working, tested code that meets your acceptance criteria — no console errors, no performance regression. Let's sync on scope and I can get started quickly.
$20 USD en 2 días
0,0
0,0

I’m interested in working on this project. I’m comfortable jumping into an existing Unity project and improving gameplay systems, fixing bugs, and adding new features. I can work on melee combat, NPC behavior, movement systems, animation issues, and performance optimization while keeping the code clean and organized. The timeline will depend on the current project status and required changes. You can check my portfolio for my previous Unity projects, and if possible, I can also do a small free test before we proceed.
$30 USD en 7 días
0,0
0,0

Hello, Your project is exactly the type of gameplay-focused work I enjoy. I have experience working with Unity and C#, including character controllers, combat mechanics, animation systems, and gameplay debugging. After reviewing your requirements, I understand that the main goals are: - Implementing a responsive melee combat system. - Improving NPC behavior and navigation. - Refactoring character movement code for better maintainability. - Fixing hit detection inconsistencies, navigation glitches, and animation desynchronization issues. I am comfortable working with existing codebases, following structured task boards, and delivering incremental improvements through Git. The Trello workflow and screen-capture demonstrations will help ensure that every issue is addressed efficiently and verified before delivery. For every task, I will: - Analyze the current implementation. - Implement or repair the required feature. - Test the scene thoroughly to eliminate console errors. - Preserve performance and memory usage. - Deliver clean, organized, and well-commented C# code. - Provide clear patch notes explaining all changes made. I am also available for short kickoff calls before each milestone to align priorities and expectations. I would be happy to review the project structure and discuss the first set of tasks. Looking forward to working with you.
$20 USD en 7 días
0,0
0,0

Hello, I really enjoy untangling code and adding features. It's what I get to do everyday at work! I’m a game developer with 4+ years of experience building gameplay systems, character controllers, physics interactions, and debugging complex Unity projects. I’ve been using Unity since I was 13, which built a strong foundation in systems thinking and iterative development. I’ve also worked on AAA RTS titles including Age of Empires II: Definitive Edition and Age of Mythology: Retold, contributing to gameplay systems, unit behaviour, and debugging in large-scale real-time environments. I understand your focus is both adding features (melee combat, NPC behaviour, movement) and fixing issues like navigation bugs, hit detection, and animation desync. My approach is to stabilise core systems first, then iteratively improve and add features via clean, modular C# and Git-based updates. Deliverables: stable gameplay, clean code, maintained performance, and clear patch notes. Looking forward to working together.
$20 USD en 2 días
0,0
0,0

«Hola, cuento con un equipo propio de profesionales expertos especializados en pruebas y mejora de juegos en Unity. Tenemos amplia experiencia detectando errores, fallos de funcionamiento, problemas de rendimiento y todo tipo de detalles a corregir. Revisaremos cada rincón del juego con mucha atención, te entregaremos un informe detallado y claro con cada problema encontrado y nuestras recomendaciones para mejorar la calidad y la experiencia de juego. Podemos empezar de inmediato y cumplir con el trabajo en el tiempo establecido.» ✅
$20 USD en 7 días
0,0
0,0

Hi there, Your project caught my eye because it aligns perfectly with my core strengths in C# scripting, Unity physics tuning, and structured Git workflows. I review bugs methodically and value writing clean, well-commented code that compiles without warnings. I can confidently step in to resolve your movement and hit-detection inconsistencies. For instance, I recently developed: • A 3D fruit-slicing game prototype utilizing real-time raycasting and precise 3D mesh-splitting physics. • A 3D mobile controller framework featuring custom physics handling and responsive state management. I am highly comfortable working off a Trello task board and pushing clean, optimized changes back via Git. I can deliver exactly what you've outlined: bug-free play-test scenes, maintained performance baselines, and clear patch notes. Let's hop on a brief chat to align on your immediate priorities! Best regards, Lovine
$20 USD en 7 días
0,0
0,0

Hi! I'm a Unity/C# developer currently studying Game Development at Escuela Da Vinci in Buenos Aires. I've worked with Unity's NavMesh system, physics, and animation controllers in my own projects, which you can check at agduyasif.itch.io. The bugs you described — NPC navigation glitches, hit detection inconsistencies, and animation desyncs — are exactly the kind of gameplay issues I enjoy solving. I'm comfortable working with Git and can deliver clean, commented code. I'm available to start immediately. Happy to discuss timeline once I have a better look at the project scope.
$20 USD en 7 días
0,0
0,0

Hello, I’m a Unity developer with experience in gameplay programming, player controllers, UI systems, mobile game development, and bug fixing. Your project is particularly interesting because it focuses on improving and polishing an existing game rather than starting from scratch. I’m comfortable reviewing existing codebases, debugging gameplay systems, implementing new mechanics, and working through structured task lists using Trello and Git. I can help with: • Character movement improvements • Gameplay bug fixing • Hit detection issues • NPC behavior adjustments • Animation and gameplay synchronization • Performance-conscious Unity development I appreciate the clear acceptance criteria and iterative workflow. I’d be happy to review the current build, task board, and example videos before discussing estimates for the first milestone. Looking forward to hearing more about the project.
$40 USD en 15 días
0,0
0,0

I’ve reviewed your requirements, and this is exactly the type of Unity work I specialize in—gameplay refinement, combat systems, and fixing complex runtime issues. I can help you implement a responsive melee combat system, improve NPC decision-making and navigation, and clean up character movement for a more polished, release-ready experience. I also have solid experience tracking down gameplay bugs like hit detection inconsistencies, animation desync, and AI pathfinding issues in active builds. My approach is structured and iterative. I’ll work directly inside your Unity LTS project using C# and Git, making controlled changes per task so nothing breaks unexpectedly. Each update will be delivered with clear patch notes, explaining what was changed and why, so you always have full visibility over the progress. For each milestone, I will ensure: Gameplay changes are fully testable in-scene without console errors Performance (FPS/memory) is maintained or improved Clean, maintainable code with proper structure and no warnings I also value tight feedback loops, so short check-ins before each task help keep alignment on priorities and avoid rework. This project feels like a strong fit because it’s not just about adding features—it’s about refining systems until they feel smooth, responsive, and production-ready. If you’re ready, I can start by reviewing the current combat and NPC systems and outlining the fastest path to stabilizing and upgrading them.
$18 USD en 3 días
0,0
0,0

Dear EthanKCK, I understand your requirement to enhance your Unity action game by implementing a melee combat system, improving NPC behavior, and refining character movement. I will diligently address glitches in NPC navigation, hit detection inconsistencies, and animation desyncs to enhance overall gameplay immersion. I propose approaching the project by closely following the Trello board tasks, reviewing screen-capture videos, and conducting regular sync calls to ensure alignment on priorities. By iteratively working within Unity with C# scripting and utilizing Git for efficient version control, I will deliver updated scripts, prefabs, and animation controllers promptly. With a background in game development and a keen eye for detail, I am confident in my ability to enhance your game efficiently. My experience in fixing bugs and implementing new features aligns well with your project needs. Could you please share insights into your preferred timeline for this project? Regards, Ethan KCK
$17 USD en 8 días
0,0
0,0

Hi, I’m interested in helping with your Unity project. I have experience working with C# and gameplay systems in Godot and Unity, and I’m comfortable debugging existing code, implementing new features, and improving game mechanics. I can work with your Trello workflow, review the provided videos, and deliver clean, well-documented changes through Git. I understand the importance of maintaining performance, fixing issues without introducing regressions, and providing clear patch notes for every update. I’m available to discuss the project and review the first set of tasks. Best regards, Liju
$30 USD en 15 días
0,0
0,0

Bhawana, Pakistan
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