In the last six years of my game development journey, I mostly worked on offline and both turn-based and real-time multiplayer online games like battle royale, card games, casual games, city-building games, hyper-casual games, some AR projects, and some mobile VR projects. I am experienced with managing mid-core projects from prototyping to production and like to work with an experienced team where I can learn and overcome challenges together. I am always open to learning new and updated tech stacks and prefer to develop on an R & D basis if necessary to find the most effective, efficient, and optimal solutions. I have experience with all of the standard features implementation of a modern mobile game and now my current main fields of interest are game feel, game design, and shader programming.
Game Development Skills:
- 6+ years experience in Unity 3D and worked on 35+ games for clients
- Highly experienced with core Unity Engine features like assets pipeline, animation, scripting, physics, particle system, GUI, lighting, Scriptable Render Pipelines, performance
- C# design patterns and Unity-specific design patterns
- Multiplayer integration Photon and Mirror
- Backend service integration(Custom and Gamespark)
- Experienced in implementing different SDKs
- Experienced in using git for version controlling
- Familiarity with different project management frameworks and methods (Scrum, Kanban)
Core Qualifications:
1. Excellent Learner
2. Experienced in Leading Team
3. Excellent knowledge of Unity Engine
4. Great knowledge of Unity Project Architecture
5. Knowledge of OOP, Design Patterns to write reusable and maintainable code
6. Knowledge of Asset Pipeline, Optimization Processes, and Techniques of Unity projects for mobile devices
7. Experienced in working Under Pressure to meet Tight Deadline
8. Ability to work as Part of a Team to meet common goals
9. Open to learning New and Updated Tech Stacks
10. Analytical and Problem-Solving skills
Software Skills:
Software and framework Experience: Unity3D, Visual Studio, JetBrains Rider, Adobe Illustrator (Fundamental), Blender (Fundamental), Photon, Mirror, Gamespark
Project Management Systems: Bitbucket, Sourcetree, Github, Gitlab, Trello, Asana